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All 8 game Reviews

DisobeyMe's Guns DisobeyMe's Guns

Rated 1.5 / 5 stars


its great that you can make guns and all, but why not place them in a game that has more substance to it?

DisobeyMe responds:

its just a timewasting thing. fun for a little, then bleh, yknow :)

Save your life Save your life

Rated 2.5 / 5 stars


you can right click and 'forward' through everything, as proof here is my code: 12cly90pov2
i did some puzzles, but some where quite hard

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EventHorizon responds:

had not thought about disabling "forward", thanks anyway

Tetri II Tetri II

Rated 3 / 5 stars


interesting concept, but you have few collision problems
if you speed up the blocks and there isn't another block beneath it, it goes through the ground 1 or 2 squares

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Mystery Jigsaw Mystery Jigsaw

Rated 3 / 5 stars


interesting game, however under the hard mode none of the puzzles would load, but the easy ones loaded fine...
and you need to find a way to disable that 'play' option in the right click menu otherwise the puzzles can be skipped

Candystand responds:

Hey - so sorry, looks like the wrong version got uploaded. New build should have the 'Hard mode' bug fixed!

Duairt Defenders 2 Duairt Defenders 2

Rated 2 / 5 stars

not enough

there really isn't much point to this game and it could use more features
and perhaps a limit on how long you can go super fast ecause if you go the top speed you can't get hit

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Mia responds:


Arithmetic Challenge Arithmetic Challenge

Rated 3.5 / 5 stars


yay, second place on 3/4 categories, though they won't lost long (probably) I feel happy cuz I never score that well on older arcade games...
pretty well put together there

Circle Head Circle Head

Rated 2.5 / 5 stars


an interesting game, but your should think of combining your action keys to just tthe space bar or control
and once I fell through a crack i kept on falling even after resetting to the beginning...

Mui-Mui's Escape! Mui-Mui's Escape!

Rated 2.5 / 5 stars


nice game, but a great help would be a start button at the beginning of each level, you don't have to have theobjects moving, but I would at least like to know where I am starting from...